Adam Smith

Results: 405



#Item
311Procedural generation / Game engine / Nomic / Game mechanics / Halo: Reach / Computational creativity / Metagaming / Go / Generative / Games / Gaming / Recreation

Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games Adam M. Smith and Michael Mateas  Abstract—Variations Forever is a novel game in which the player explores a vast design

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:47
312Caricature / Computational creativity / Science / Expressive Intelligence Studio / Computer-aided design / Game design / Game theory / Structure / Video game development / Artificial intelligence / Design

Computational Caricatures: Probing the Game Design Process with AI Adam M. Smith and Michael Mateas Expressive Intelligence Studio University of California, Santa Cruz 1165 High Street, Santa Cruz, CA 95064 {amsmith,mich

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:47
313T puzzle / Chess problem / Mechanical puzzle / Eternity II puzzle / Games / Puzzles / Recreation

Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design Adam M. Smith, Eric Butler, Zoran Popovi´c Center for Game Science, Dept. of Computer Science & Engineering, University of Washington {amsmith,e

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Source URL: adamsmith.as

Language: English - Date: 2013-03-26 21:20:02
314Applied mathematics / NP-complete problems / Electronic design automation / Formal methods / Logic in computer science / Puzzle / Answer set programming / Boolean satisfiability problem / Constraint satisfaction problem / Theoretical computer science / Constraint programming / Mathematics

A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game Adam M. Smith∗† , Erik Andersen† , Michael Mateas∗ , Zoran Popovi´c† ∗ †

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:50
315Level design / Video game design / Gaming / Chord progression / Level / Game design / Abstraction / Computer-aided design / Video game development / Design / Software development

A Mixed-Initiative Tool for Designing Level Progressions in Games Eric Butler, Adam M. Smith, Yun-En Liu, and Zoran Popovi´c Center for Game Science Department of Computer Science & Engineering, University of Washington

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Source URL: adamsmith.as

Language: English - Date: 2013-10-02 05:55:25
316Generative / Aesthetics / Creativity / Evolutionary art / Visual arts / Formal languages / Formal grammar

Tableau Machine: A Creative Alien Presence Adam Smith†, Mario Romero‡, Zachary Pousman‡, and Michael Mateas† † University of California Santa Cruz Department of Computer Science 1156 High St., Santa Cruz, CA, U

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:48
317Photon mapping / Photon / Radiosity / Path tracing / Flux / 3D computer graphics / Physics / Rendering

Understanding Video at 30 Billion Frames Per Second with Transient Rendering Adam Smith James Skorupski James Davis { amsmith, jskorups, davis } @ cs.ucsc.edu Ultra-Fast Video

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:49
318Theoretical computer science / Programming idioms / Mathematical logic / ColdFusion Markup Language / Computability theory / Recursion / Algorithm / Comps / Subroutine / Computer programming / Computing / Software engineering

STRANGE LOOPS IN CFML, A LIVECODER’S RIDDLE Adam M. Smith Santa Cruz, CA, USA [removed] ABSTRACT The practice of livecoding borrows heavily from the techniques and vocabulary of music and computer programming.

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:52
319Game artificial intelligence / University of California /  Santa Cruz / Jack Baskin School of Engineering / Computational learning theory / IEEE Conference on Computational Intelligence and Games / Ambient intelligence / Human-based computation / Computer science / Computational creativity / Video game development / Artificial intelligence / Expressive Intelligence Studio

Adam M. Smith Postdoctoral Researcher Center for Game Science, Dept. Computer Science & Engineering University of Washington • Box[removed] • Seattle, WA[removed]2624 • [removed] • https://adamsmith

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Source URL: adamsmith.as

Language: English - Date: 2013-12-10 22:11:22
320Design / Digital media / Prototype / Game mechanics / Gameplay / Resident Evil 5 / World of Warcraft / Paper prototyping / Game / Software / Windows games / Game design

Computational Support for Play Testing Game Sketches Adam M. Smith? , Mark J. Nelson?† , Michael Mateas? ? Expressive Intelligence Studio, University of California, Santa Cruz School of Interactive Computing, Georgia I

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:50
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